Schemer of Darkness |
Spell |
Icon |
Level |
MP |
Description |
Life Draw |
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Dark Magic 49 |
80 |
Prays to the god of Darkness, get enemy's soul. |
Paralyzing |
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Dark Magic 53 |
60 |
Binds the enemy. Let all enemies hard to move. |
Death Announce |
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Dark Magic 57 |
100 |
Prays to the god of Darkness. the god will take over the enemy's life after 3 rounds. |
Super Burst |
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Dark Magic 61 |
60 |
By an elf of darkness power, a dark magic bursts a serious damage to the enemy. |
Poison Cloud |
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Dark Magic 65 |
80 |
By the god of Darkness power, calls a Poison cloud to make all enemies get poison |
Weakness |
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By Quest |
90 |
Reduces enemy's damage to you. |
Architech of Light |
Spell |
Icon |
Level |
MP |
Description |
Miracle |
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Light Magic 50 |
40 |
Increases the defense of a target. |
Cherubic Chorus |
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Light Magic 55 |
150 |
Summons chorus of angels to Heals all in party. |
Holy Ghost |
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Light Magic 60 |
40 |
Blesses all in party. |
Angel Call |
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By Quest |
120 |
Summons an angel to revive and partly heal a target. |
Holy Star |
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By Quest |
200 |
All who are engulfed by the star will be revived and partly healed. |
Archmage |
Spell |
Icon |
Level |
MP |
Description |
Metal Crush |
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Element Control 53 |
40 |
Deals metallic damage to the enemy. |
Spiritual Lance |
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By Quest |
170 |
Invokes the God of metal to deal serious metallic damage. |
Wooden Skin |
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Element Control 59 |
30 |
Increases the defense of a target. |
Giant Mallet |
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Element Control 62 |
70 |
Pounds the enemy repeatedly with an elemental hammer. |
Ice Spike |
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Element Control 56 |
60 |
Deals water damage to the enemy. |
Ice Wurm |
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By Quest |
120 |
Invokes the ice dragon to deal serious frost damage. |
Blood Boil |
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Element Control 50 |
70 |
Launches numerous fire spirits at a target to deal great damage. |
Hephaestus |
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By Quest |
150 |
Invokes the god of fire to deal serious damage. |
Rock Spike |
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Element Control 65 |
80 |
Turns the ground beneath the enemy against him. |
Atlas |
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By Quest |
130 |
Invokes the demon of rock to crush the enemy. |
Pontifex |
Spell |
Icon |
Level |
MP |
Description |
Deadly Glimmer |
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Divine Guardianship 49 |
50 |
Covers the weapons of all in your party in a metallic flash so that the enemies would have difficulty dodging them. |
Metallic Flash |
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Divine Guardianship 51 |
60 |
Covers your party in a dazzling flash so that you would be hard to hit. |
Wooden Skin |
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Divine Guardianship 55 |
30 |
Increases the defense of a target. |
Giant Mallet |
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Divine Guardianship 65 |
70 |
Pounds the enemy repeatedly with an elemental hammer. |
Force of Nature |
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By Quest |
50 |
Enhances the damage of spells. |
Ice Spike |
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Divine Guardianship 47 |
60 |
Deals water damage to the enemy. |
Spellsbane |
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Divine Guardianship 63 |
120 |
Envelopes your party in a shield to reduce the effects of incoming spells. |
Flame Shield |
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Divine Guardianship 57 |
80 |
Protects one member of your party in a shield of fire, dealing damage to whoever attacks him. |
Burning Blade |
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Divine Guardianship 59 |
60 |
Heats up a weapon so that it deals more damage. |
RegeneratEX |
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Divine Guardianship 53 |
40 |
Recovers hitpoints rapidly through time. |
Regen Party |
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Divine Guardianship 61 |
100 |
Recovers hitpoints of all in party rapidly through time. |
1 comment:
Does Miracle really increase defense? My friend's an AoL and whenever she uses Miracle it just recovers my HP fully.
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