Diviner Skills

Name Icon Class Level Description
Magic Wand Diviner 1 Increases inflicted damage.
Prayer Diviner 1 Recovers magic points at the price of losing some hitpoints.
Divine Guardianship Priest 10 Increases magic/spell effects.
Element Control Mage 10 Increases element magic type effect.
Light Magic Acolyte of Light 10 Increase light magic effect.
Dark Magic Acolyte of Darkness 10 Increase dark magic effect.
Acolyte of Darkness
Spell Icon Level MP Description
Curse 1 10 Places a curse on a target and lowers its fighting capability.
Poison 5 10 Target's HP will drop gradually.
Fear 10 35 Invokes the god of darkness to strike fear in the enemy's heart. Target flees involuntarily.
Nightmare 15 35 Inflicts target with horrifying mental images so that it forgets about dodging.
Dimension Distortion 20 25 Twists space so that it bursts open and deals serious damage to the enemy.
Vampirism 30 60 Summons a vampire to attack for you, redirecting the enemy's HP to you.
Dark Ritual 40 10 In out of combat, when used in an area where there are monsters, the character enters a combat automatically.
Life Altar 45 20 Chose an enemy as a sacrifice to the god of darkness. The enemy will decrease half of its HP, Bosses losses 20%.
Chaos Gate 45 15 Randomly teleport to a city teleporter/town healer.
Acolyte of Light
Spell Icon Level MP Description
Recovery 1 10 Heals your wounds.
Bless 5 8 Increase target's defense and strength.
Bridge of Light 10 10 Teleport to your save point (hospital).
Revive 15 30 Recovers the target from unconsciousness.
Regeneration 15 40 Recovers hit points gradually with time.
Holy Sword 20 20 Inflicts Light damage to the target. Effective against Dark enemies.
Guardianship 30 10 Protects target from evil curses.
Rainbow Bridge 40 40 Teleport anywhere in the land with this spell. Can't be set inside caves/mazes.
Holy Glow 45 20 Greatly heals a single target.
Holy Blast 45 25 Blast a group of enemies with a great force of light.
Mage
Spell Icon Level MP Description
Spiritual Blade 5 10 Attacks a target, dealing matallic damage.
Golden Flash 24 15 Lowers target hit rate by dazing it in a metallic flash.
Spiritual Lance 36 35 Attacks a row of enemies, dealing matallic damage.
Timber Strike 1 8 Attacks a target, dealing wooden damage.
Silence 5 8 Silences a target so it may not cast spells.
Forest Strike 36 35 Attacks a row of enemies, dealing wooden damage.
Dancing Fountain 5 8 Envelops a target with water, weakening its attack.
Whirlpool 12 15 Carries the target away out of combat.
Blizzard 5 8 Cast a blistering cold spell to a row of monsters.
Fireball 12 15 Cast fireballs directly toward a row of monsters.
Flame Hail 24 35 Cast falling fireballs to all monsters.
Inferno 36 35 Unleash a line of fire on a row of monsters.
Home Portal 1 15 Opens up a portal that leads home.
Avalanche 12 20 Hurls rocks and boulders against a target.
Tunneling 24 15 Avoids detection and attack of the enemy.
Wrath of the Land 36 40 Invokes the earth element to explode beside the enemy.
Town Portal 40 40 Teleport to Gion, Illium, or Greenville Healer.
Priest
Spell Icon Level MP Description
Timber Strike 1 8 Conjures an elemental hammer to attack.
Silence 5 8 Harasses a target so that it may not cast spells.
Dryad's Blessing 12 12 Removes all evil curses and buffs on monsters.
Pine Grove 24 20 All enemies have a chance of being paralyzed for 1 turn.
Fine Forest 45 40 All enemies have a greater chance of being paralyzed for 3 turns.
Enchant Blade 1 5 Increases the hit rate by imbuing the metal element on a weapon.
Spiritual Shield 12 10 Increases defense by forming an elemental shield.
Golden Flash 24 15 Lowers target hit rate by dazing it in a metallic flash.
Healing Spring 1 10 Heals wounds with the power of water.
Dancing Fountain 1 10 Envelops a target with water, weakening its attack.
Whirlpool 12 15 Carries the target away by conjuring a water element.
Wavearmor 36 20 Target is protected from magical attacks with a shield of water.
Combustion 1 5 Lowers the effect of the target's armor with the help of the fire element.
Burning Blade 5 10 Heats up a weapon so that it deals more damage.
Home Portal 1 15 Opens up a portal that leads home.
Regeneration 5 10 Recovers hit points gradually with time.
Tunneling 24 15 May flee from combat if successful. If party leader, all flees.

6 comments:

Anonymous said...

Mages also can learn combustion

Anonymous said...

Blizzard is learnt at spell level 24

Anonymous said...

you forgot AoL's lv 25 skill Holy Light and 35 (i think) blade in faith

Anonymous said...

level 25 AoL you can learn Holy Light

Anonymous said...

wat weapons are diviners supposed to use?

Unknown said...

my light magic wont lvl up