Acolyte of Darkness |
Spell |
Icon |
Level |
MP |
Description |
Curse |
|
1 |
10 |
Places a curse on a target and lowers its fighting capability. |
Poison |
|
5 |
10 |
Target's HP will drop gradually. |
Fear |
|
10 |
35 |
Invokes the god of darkness to strike fear in the enemy's heart. Target flees involuntarily. |
Nightmare |
|
15 |
35 |
Inflicts target with horrifying mental images so that it forgets about dodging. |
Dimension Distortion |
|
20 |
25 |
Twists space so that it bursts open and deals serious damage to the enemy. |
Vampirism |
|
30 |
60 |
Summons a vampire to attack for you, redirecting the enemy's HP to you. |
Dark Ritual |
|
40 |
10 |
In out of combat, when used in an area where there are monsters, the character enters a combat automatically. |
Life Altar |
|
45 |
20 |
Chose an enemy as a sacrifice to the god of darkness. The enemy will decrease half of its HP, Bosses losses 20%. |
Chaos Gate |
|
45 |
15 |
Randomly teleport to a city teleporter/town healer. |
Acolyte of Light |
Spell |
Icon |
Level |
MP |
Description |
Recovery |
|
1 |
10 |
Heals your wounds. |
Bless |
|
5 |
8 |
Increase target's defense and strength. |
Bridge of Light |
|
10 |
10 |
Teleport to your save point (hospital). |
Revive |
|
15 |
30 |
Recovers the target from unconsciousness. |
Regeneration |
|
15 |
40 |
Recovers hit points gradually with time. |
Holy Sword |
|
20 |
20 |
Inflicts Light damage to the target. Effective against Dark enemies. |
Guardianship |
|
30 |
10 |
Protects target from evil curses. |
Rainbow Bridge |
|
40 |
40 |
Teleport anywhere in the land with this spell. Can't be set inside caves/mazes. |
Holy Glow |
|
45 |
20 |
Greatly heals a single target. |
Holy Blast |
|
45 |
25 |
Blast a group of enemies with a great force of light. |
Mage |
Spell |
Icon |
Level |
MP |
Description |
Spiritual Blade |
|
5 |
10 |
Attacks a target, dealing matallic damage. |
Golden Flash |
|
24 |
15 |
Lowers target hit rate by dazing it in a metallic flash. |
Spiritual Lance |
|
36 |
35 |
Attacks a row of enemies, dealing matallic damage. |
Timber Strike |
|
1 |
8 |
Attacks a target, dealing wooden damage. |
Silence |
|
5 |
8 |
Silences a target so it may not cast spells. |
Forest Strike |
|
36 |
35 |
Attacks a row of enemies, dealing wooden damage. |
Dancing Fountain |
|
5 |
8 |
Envelops a target with water, weakening its attack. |
Whirlpool |
|
12 |
15 |
Carries the target away out of combat. |
Blizzard |
|
5 |
8 |
Cast a blistering cold spell to a row of monsters. |
Fireball |
|
12 |
15 |
Cast fireballs directly toward a row of monsters. |
Flame Hail |
|
24 |
35 |
Cast falling fireballs to all monsters. |
Inferno |
|
36 |
35 |
Unleash a line of fire on a row of monsters. |
Home Portal |
|
1 |
15 |
Opens up a portal that leads home. |
Avalanche |
|
12 |
20 |
Hurls rocks and boulders against a target. |
Tunneling |
|
24 |
15 |
Avoids detection and attack of the enemy. |
Wrath of the Land |
|
36 |
40 |
Invokes the earth element to explode beside the enemy. |
Town Portal |
|
40 |
40 |
Teleport to Gion, Illium, or Greenville Healer. |
Priest |
Spell |
Icon |
Level |
MP |
Description |
Timber Strike |
|
1 |
8 |
Conjures an elemental hammer to attack. |
Silence |
|
5 |
8 |
Harasses a target so that it may not cast spells. |
Dryad's Blessing |
|
12 |
12 |
Removes all evil curses and buffs on monsters. |
Pine Grove |
|
24 |
20 |
All enemies have a chance of being paralyzed for 1 turn. |
Fine Forest |
|
45 |
40 |
All enemies have a greater chance of being paralyzed for 3 turns. |
Enchant Blade |
|
1 |
5 |
Increases the hit rate by imbuing the metal element on a weapon. |
Spiritual Shield |
|
12 |
10 |
Increases defense by forming an elemental shield. |
Golden Flash |
|
24 |
15 |
Lowers target hit rate by dazing it in a metallic flash. |
Healing Spring |
|
1 |
10 |
Heals wounds with the power of water. |
Dancing Fountain |
|
1 |
10 |
Envelops a target with water, weakening its attack. |
Whirlpool |
|
12 |
15 |
Carries the target away by conjuring a water element. |
Wavearmor |
|
36 |
20 |
Target is protected from magical attacks with a shield of water. |
Combustion |
|
1 |
5 |
Lowers the effect of the target's armor with the help of the fire element. |
Burning Blade |
|
5 |
10 |
Heats up a weapon so that it deals more damage. |
Home Portal |
|
1 |
15 |
Opens up a portal that leads home. |
Regeneration |
|
5 |
10 |
Recovers hit points gradually with time. |
Tunneling |
|
24 |
15 |
May flee from combat if successful. If party leader, all flees. |
6 comments:
Mages also can learn combustion
Blizzard is learnt at spell level 24
you forgot AoL's lv 25 skill Holy Light and 35 (i think) blade in faith
level 25 AoL you can learn Holy Light
wat weapons are diviners supposed to use?
my light magic wont lvl up
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